Published on August 27th, 2012 | by Chris Blundell


Pixel Me Senseless: The Style Of The Hit Squad

We often get questions and comments about the style of The Hit Squad. Asking why and how we chose the pixel animation style.

Firstly, “pixel animation” isn’t really a thing. It’s something that we kinda used to describe the style that we’re using. But basically, a low resolution style which has a retro vibe to it. Initially we described the movie as 8 bit, which, is partially true, pissed off the purists. The foundation of everything in The Hit Squad is made in 8 bit colour, meaning we draw everything with a palette of 256 colours, no more.

 So, why did we bother chasing this pixel dream for a movie? Well, initially through necessity, then through choice. Chris wasn’t/isn’t very good at drawing by hand (seriously, you should see the storyboard) and when he started developing the project 5 years ago had initially planned to use characters made with a character generator for RPG Maker.

Because The Hit Squad is about an 80’s band, the pixel style kinda reflected a style of the era, so it stuck. Over the years, the style developed more and more, pixels got added, the style developed further and became more advanced, but still keeping the retro look that is so prevalent. Just take a look at the top image to see how the style is starting to look compared to how it started in the image below.

The style has been something that has stow we’re using  HD animation with lighting and 3D sets, but underneath it all, the sprites and textures are all 8 bit colour, just like Chris made them 5 years ago.

We’ll talk more about the style and process as we move further along in production.

Don’t forget,  you can still get yourself in the movie by donating towards production. Head to to pre-order and more!

About the Author

Chris Blundell AKA superpixelchris is a guy that makes things. At the moment it's a pixel comedy movie called The Hit Squad, but he also makes music and other nonsense.

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